﻿using System;
using System.Collections.Generic;
using System.Text;
using System.Configuration;
using System.Globalization;
using System.ComponentModel;
using System.Collections.Specialized;

public sealed class PreviousState : ConfigurationSection
{

    public PreviousState()
    {

    }


    [ConfigurationProperty("previousOpenedGame",
     DefaultValue = "",
     IsRequired = true,
     IsKey = true)]
    public string PreviousOpenedGame
    {
        get
        {
            return (string)this["previousOpenedGame"];
        }
        set
        {
            this["previousOpenedGame"] = value;
        }
    }


}
